So what makes Alliance’s Naga so different from the average Naga? Part of it stems from the fact that Alliance was one of the first teams to experiment with using her as a support, with the first attempts being a pair of games back in January when they were still No Tidehunter. Conventionally, Naga is seen as a frustrating hero that can reset teamfights almost indefinitely in the late game with her ultimate. The problem is that if you’re playing Naga as a support, it’s going to take you a while to get the 120 second cooldown Song at level 11, and you may never reach the 60 second cooldown at level 16. When you play Naga as a support there is this pressure to make the most out of each cooldown, and I feel that this has made them less complacent about their Song of the Siren usage. Ideally, Alliance doesn’t use Song to merely reset fights; they use Song to win them.
Team Liquid – TI3 Alliance Retrospective: EGM’s Naga
